Portfolio
Environments & Scenes
A cross-section of personal and production work.
Toolkit
Software & pipeline
Software
Specialities
- Focus
- Environment art, environment modeling
- Modeling
- Modular kits, props, hard-surface
- Sculpting
- High-poly detail, stylized forms
- Surfacing
- Baking, PBR texturing, game-ready materials
- Scene work
- Composition, lighting, world dressing
- Also
- Concept art, rendering, animation, editing
About
Behind the renders
I am a graduate of Çanakkale Onsekiz Mart University Radio, Television, and Cinema. Since my second year, I have been working on and improving myself in 3D modeling.
I improved myself in software such as Blender, ZBrush, Marmoset, Substance Painter, Substance Designer, Unreal Engine and Unity. My expertise is mostly in cinematography and environment modeling/design.