Varol Erdin

3D Environment Artist

Open to full-time, contract & freelance

I build game-ready environments end to end — modelling and sculpting, baking and PBR texturing, then assembling and lighting the scene in Unreal Engine or Unity.

Portfolio

Environments & Scenes

A cross-section of personal and production work.

Toolkit

Software & pipeline

Software

Specialities

Focus
Environment art, environment modeling
Modeling
Modular kits, props, hard-surface
Sculpting
High-poly detail, stylized forms
Surfacing
Baking, PBR texturing, game-ready materials
Scene work
Composition, lighting, world dressing
Also
Concept art, rendering, animation, editing
About

Behind the renders

Varol Erdin

I am a graduate of Çanakkale Onsekiz Mart University Radio, Television, and Cinema. Since my second year, I have been working on and improving myself in 3D modeling.

I improved myself in software such as Blender, ZBrush, Marmoset, Substance Painter, Substance Designer, Unreal Engine and Unity. My expertise is mostly in cinematography and environment modeling/design.

Contact

Let's work together

Antalya, Turkey · Full-time, contract & freelance

Download CV